BG/MG/G Change & BG/MG Speed
TLDR - What this guide covers
- The BG, MG, and G Change Triggers let you change the Background, Midground, and Ground in your level. You may also change the defaults for these through the Level Settings menu.
- The BG and MG Speed triggers let you change your BG and MG’s speed.
- The MG trigger lets you change the MG’s position.
1: Recap
In case you haven’t read the editor guides, here is a quick recap of how backgrounds, midgrounds, and grounds work. Geometry Dash has a variety of backgrounds and grounds you can use, with midgrounds being added in Update 2.2.
To change any of these options, go to the :Settings: Level Settings page and set them through the UI given. Note that if you’re playing on version 2.200 (such as being on mobile), adding a MG to your level will permanently lock you out of the editor.
2: :BGChangeTrigger: BG, MG, & G Change Triggers
These triggers let you change the BG, MG, and G currently in your level. Their UIs all look somewhat like this when you click :EditObject: Edit Object.
When you click on the button in the middle, you’ll be able to select a new BG, MG, or G for your level. You may also make these triggers Touch or Spawn Triggered of course.
3: :BGSpeedTrigger: BG & MG Speed Triggers
These triggers let you change the speed at which your BG and MG move.
The Mod X and Mod Y values are the same as in the Follow trigger and set the speed of the BG and MG. A value of 1 makes the BG move at the camera’s speed, while a value of 0 makes it stop entirely.
By default these are set to 0.1, but there are other criteria which determine how fast they move - most notably the :TimeWarpTrigger: Timewarp trigger and your speed changes.
4: MidGround Trigger
You may also change the position of your level’s MG using this trigger. As with the Move trigger you can input an offset, set a move time, and add an easing. As always, this can be Touch and Spawn Triggered.
5: Additional BG Changes
If you are bored with the backgrounds that GD offers, you can make your own custom ones. I won’t go into detail here as it’s outside of this guide’s scope, but there is another guide here which you can read for that.
Credits
Created by EYZ
and
komatic5.