User Guide


Tiny (1-2 minutes)

Use this page to find the guides you need.

  • Guides are organized in grades, from beginner to expert.
  • Each grade covers certain skills, like how to use the editor or plan levels.
  • Don’t expect tutorials; we teach you to create, not copy.

Beginner (Grade 0)

New to the Geometry Dash editor? Don’t worry! You’ll find all the info you need to get up to speed.

The Editor

Here, you'll learn how to navigate the Geometry Dash level editor, use its buttons & tabs, and the other foundational skills you need.

General Skills

Build the planning skills that you'll use constantly to improve. Learn how to make level ideas, incorporate feedback, and execute your plans.

Intermediate (Grade 1)

Already got some experience? This section will help you learn more about gameplay, triggers, and decoration.

Triggers 1

Here, you'll learn how to set up and use every trigger in the game. Use these to make objects move, change color, and much more.

Gameplay 1

Here, you'll learn the fundamentals of making gameplay, like how to choose gamemodes & use gameplay objects, the basics of sync, and different gameplay types.

Decoration 1

Here, you'll learn the fundamentals of making decoration, like how to choose objects & make shapes, layering, and different types of decoration and effects.

Advanced (Grade 2)

Here’s where you’ll hone your skills, learning complex subjects like color theory, trigger logic, and game design.

Triggers 2

Here, you'll learn how to use triggers to make complex setups. These include minigame controls, loops, data storage, and math.

Gameplay 2

Here, you'll learn how to elevate your gameplay with new concepts, such as mechanics, advanced sync, sound design, pacing, and level design.

Decoration 2

Here, you'll learn to improve your decoration by specializing in new concepts, such as color theory, perspective, lighting, and animation.