This guide explains how the animated objects work in Geometry Dash, and all of their new Edit Special features from Update 2.2.
Made by print6165 and Komatic5
Required Guides: Object Types
Easy difficulty
Tiny (1-2 Minutes)
Animated objects can be found in the tab next to Gameplay objects. These objects all have special animations by default, and most of them (besides monsters used with the Animate Trigger and the Particle System share common settings. This guide explains these settings in general.
All of these settings can be found in the Edit Special menu for these objects.
Randomize Start lets the animation start on a random frame. Use Speed lets you control the speed of the animation.
The starting speed will always be 1.00. You MUST have the “Use Speed” option selected in order to change the speed of the animation.
To change the speed of the animation, move the slider to the right to make it faster, if you want it to be slower, move the slider to the left. Negative numbers cause the animation to play in reverse.
Some objects are delayed before looping; this option removes that delay. Many objects which disappear for a while before looping have this option.
This disables the “white flash” shown before some animations.
Single Frame lets you pause an animation and select a specific frame from it. This can be useful if you wish to only use the shape from one frame of the object.
Offset Anim resumes the animations, but they’ll start at the frame you specified.
Animate On Trigger disables the animation on the object. It will only activate when it’s added to a group activated by an Animate Trigger.
Only If Active only enables animations on objects that are on-screen when the Animate Trigger activates them.
Finally, the monster animated objects at the start of the tab can be controlled using an Animate Trigger. These have special animation IDs, which are described in more depth here.