This guide explains how the GP Options & Player Control triggers work. They let you control aspects of the player and the level, like whether you can see the attempt counter.
Made by tdp9
Required Guides: None
Easy
Short (4-6 minutes)
The Options trigger lets you control the player's actions and controls, but the changes are permanent until you use another Options trigger to disable those options. Think of this as a complex toggle trigger.
Streak Additive: Toggles blending of player trail and particles.
Hide Ground: Hides the ground.
Hide MG: Hides the Middle Ground.
Hide P1 or P2: Hides the corresponding player sort of like the hide player trigger
Disable P1 or P2 Controls: Toggles a corresponding player's controls. Useful during cutscenes or dialogues.
Unlink dual gravity: Allows dual players to switch gravity independently. Normally they both have different gravity, for the most part that is. This is explained here.
Hide attempts: Hides attempts in a level.
Audio on death: Continues to Play music and SFX after the player dies.
No death SFX: Stops the Death Effect sound from playing, when player dies.
Edit respawn time: Allows you to edit time that takes a player to respawn via the Respawn Time slider at the bottom of this page.
Boost Slide: Increases sliding after a force is applied.
To have a better understanding of what this actually means, take a look at these 2 levels as well as the video below.
Chromaside by qalli
SpeedTek by G4lvatron
This is another useful trigger that controls the player behavior. With it you can control whenever a player should stop performing a certain action until they hit a certain key again.
Do not confuse this with the options trigger explained above, as they are separate triggers.
P1 or P2: Determines whenever a certain setting should apply to player 1, 2 or both.
Stop Jump: Prevents the player from jumping again unless they hit the jump button again. This option works similarly to the J block.
Stop Move: Prevents the player from moving unless they hit the corresponding key again.
Stop Rot: Stops player's rotation.
Stop Slide: Can be used to stop the player from sliding after a force has been applied.