This guide explains how the Start Pos & End triggers work. The Start Pos trigger lets you set a temporary starting point in a level, while the End trigger lets you choose where the level ends.
Made by Calibrator, Print, & Komatic5
Required Guides: Groups
Easy
Tiny (2-3 minutes)
The Start Pos trigger lets you start a level at a custom location, and is the first trigger you see in the triggers tab. It’s very useful for playtesting as it saves time on each attempt. You cannot verify a level with active Start Positions in it.
Speed: This is where you will have the ability to change the start speed of the player when playtesting. This option shows the blue 1x speed portal by default; interacting with it brings up an extra panel with all of the player speeds in the game.
Mode: This is where you change the start gamemode of the player, similarly to the speed. You can find this option below Speed.
Disable: This option stops the Start Pos from working. Options in the disabled Start Pos won’t have any effect, either.
Reset Camera: This resets currently active camera offsets, rotations, or zooms, to make the Start Pos location less annoying to deal with when playtesting. I recommend reading the Camera Triggers guide if you need further context.
Target Order & Target Channel: These set the target order and channels for the start position. You should read the Using Channels guide if you need a refresher here.
The End trigger sets where the level will end. By default, activating the trigger will end the level, although there are additional options you can use.
Target Pos: This the the object that will be the end of the level. The player will float to this object UNLESS the option "Instant" is selected.
Instant: Instantly ends the level, so there's no animation where the player floats to the end.
No Effects: Removes the visual effects at the end of the level.
No SFX: Removes the level end sound effects at the end of the level.